A drop in solution for prehistoric creature controllers. Built for shipped titles and tested on hundreds of skeletons.
What's included
- Inverse kinematics that adapts to any terrain
- Networked replication out of the box
- Footstep audio bindings
- Idle, walk, run, attack, and damage state machines
- Blendspace presets for every common dinosaur archetype
Engine support
Built against Unreal Engine 5.4 with backwards compatibility down to 5.1.
Changelog
v1.4.0
12 Apr 2026
Added carnivore attack chain blendspaces and improved networked footstep sync.
v1.3.0
01 Feb 2026
UE 5.4 support, faster IK solver, fixed pelvis drift on uneven terrain.
v1.2.0
08 Nov 2025
Initial public release.