A drop in solution for prehistoric creature controllers. Built for shipped titles and tested on hundreds of skeletons.

What's included

  • Inverse kinematics that adapts to any terrain
  • Networked replication out of the box
  • Footstep audio bindings
  • Idle, walk, run, attack, and damage state machines
  • Blendspace presets for every common dinosaur archetype

Engine support

Built against Unreal Engine 5.4 with backwards compatibility down to 5.1.

Changelog

v1.4.0 12 Apr 2026

Added carnivore attack chain blendspaces and improved networked footstep sync.

v1.3.0 01 Feb 2026

UE 5.4 support, faster IK solver, fixed pelvis drift on uneven terrain.

v1.2.0 08 Nov 2025

Initial public release.